Best Way to Thief Proof Your Old House

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SR-banner-Thieves Guild.png

The Ragged Flagon, headquarters of the Thieves Gild

The Thieves Social club is dedicated to the gathering and preparation of those who are stealthy and shadowy in nature. Although criminal by its very definition, for untold years, local government in places throughout Tamriel have tolerated the existence of the guild for its role as "crime regulator", as it does not tolerate competition or egregious comport from its members (not to mention the personal financial benefits for authorities who play nice). It is ordinarily considered to exist a distinctly Imperial entity, though of course other organizations of the Empire do non officially condone their actions.

Similar whatever trade guild, the Thieves Guild is an organization of professionals, except that in this instance the professionals are burglars, robbers, pickpockets, smugglers, and other enterprising operators. They typically don't accept public gild halls, but sometimes accept safe-houses, and members tend to gather at a single location in large towns, such as at a cornerclub, inn, or tavern. Typically, members are bound not to rob each other, impale anyone while thieving, or rob the poor. The Thieves Guild normally has the resources to bribe officials, establish a black market of stolen goods, and maintain a network of informants. For historical information, run across the Lore article.

Based in the city of Riften, the Thieves Social club's headquarters can be initially accessed through the Ratway, a network of tunnels that runs under the metropolis.

Contents

  • i Joining
  • two Advantages
  • 3 Quests
    • 3.one Primary Quests
    • iii.ii Special Job Quests
    • 3.three Other Quests
  • 4 The Ragged Flagon
    • four.i Upgrading the Thieves Lodge
    • 4.two Larceny Targets and Trophies
  • v Members
  • 6 Fences
  • 7 Shadowmarks
  • 8 Bugs

Joining [edit]

To join the Thieves Order, travel to Riften and come into contact with Brynjolf, who can be found at the market place stalls during the day, or the Bee and Barb tavern during the night. Brynjolf volition approach you and question your wealth earlier inviting you to assistance him with a little plot. This begins the offset quest, A Chance Arrangement, in which you lot must steal a band and plant it on another person.

If the quest is failed, Brynjolf will still requite you the next quest. Travel down to the canals and enter the Ratway. Defeat the bandits and follow the tunnels to the Ragged Flagon, headquarters of the Thieves Guild. Here, Brynjolf will give y'all the next quest, Taking Care of Business, tasking you with roughing upward three business owners for debts he needs collected.

Yous can be expelled from the guild by assaulting/murdering a member, attempting to steal from the guild and getting caught, or murdering someone during a guild quest. You must pay i,000 gold in reparations to rejoin.

Advantages [edit]

  • Admission to the Thieves Guild headquarters.
  • A set up of Thieves Gild armor.
  • A suit of Linwe'south Armor, a unique armor set obtained from a sidequest.
  • A ready of Nightingale Armor, the Nightingale Blade, and the Nightingale Bow after y'all continue up the ranks.
  • 3 interchangeable unique powers once the Nightingale story arc is complete.
  • Admission to Chillrend, potentially the deadliest unique sword in the game and the strongest in the original game.
  • Fences who volition purchase legally-obtained and stolen appurtenances and will have larger amounts of gold available for trading than normal merchants (ane,000 initially, four,000 afterward completing all iv comeback quests).
  • Tonilia, the fence for the Order, is one of the primeval vendors to regularly sell Daedric weaponry.
  • Access to iv new merchants at the Ragged Flagon, including a blacksmith and an alchemist, after completing certain sidequests for the Society.
  • Respawning locked chests ranging from novice to master for building upwardly your Lockpicking skill.
  • Free gold and lockpicks lying effectually the headquarters.
  • Unlimited thievery radiant quests which advantage gold.
  • Master-level trainers in Lockpicking (Vex), Archery (Niruin), Pickpocket (Vipir the Armada), and Sneak (Delvin Mallory).
  • A set of Guild Master'due south armor and the Amulet of Joint tin can be obtained once the primary quest line and the guild comeback quests are completed.
  • Dialogue choice to avoid conflict with thieves encountered on the roads, later upgraded to such thieves paying you tributes.
  • Guards in major holds can be bribed to remove bounties even if you have a depression Speech skill and no bribe perk.
  • The Skeleton Key, an unbreakable lockpick (temporary).
  • The only manner to learn all iii words of the Disarm shout is to complete the first 6 primary quests.
  • Access to the contents of Glover Mallory's basement, including a full fix of Blackguard'south Armor.DB

Quests [edit]

Primary Quests [edit]

The primary Thieves Guild questline consists of twelve quests. Three achievements (fifty points; 2 Bronze and 1 Silver) are unlocked by the gild's quests.

Special Job Quests [edit]

Delvin at his usual spot in The Ragged Flagon.

Once you join the lodge, you can speak to Delvin and Vex to receive radiant Thieves Guild quests. These jobs can exist repeated indefinitely, and y'all tin have 1 active job per quest-giver, but you lot must complete or quit your electric current job before you tin receive another i from that detail quest-giver. In addition to the monetary reward for completing these quests, they also count towards restoring the order's status in Skyrim. In order to start the final Thieves Club quest, Nether New Management, y'all must consummate five of these jobs in each of the other four main cities in Skyrim (Markarth, Solitude, Whiterun, and Windhelm), at which betoken Delvin volition give yous a special "reputation" quest in that city. Completing these reputation quests improves the status of the Ragged Flagon, and allows you to bribe city guards to clear your bounty in that concur. Once you lot complete Taking Care of Business concern, you can bribe guards of the Rift.

  • Delvin'southward radiant quests:
    • The Bedlam Chore: Steal a set amount of gilt's worth of items. (radiant)
    • The Fishing Job: Steal an item out of a target's pocket. (radiant)
    • The Numbers Chore: Alter the business concern ledger of a shop. (radiant)
  • Vex'due south radiant quests:
    • The Burglary Job: Steal a special item from a wealthy home. (radiant)
    • The Shill Task: Place an detail equally evidence inside a wealthy domicile. (radiant)
    • The Sweep Job: Steal three specific valuable items from a wealthy house. (radiant)
    • The Heist Chore: Steal a particular particular from a store. (radiant)
  • Reputation quests:
    • Argent Lining: Recover a stolen silver mold for a silversmith. (Markarth)
    • The Prissy Sload: Frame a transport's captain to get revenge for a jilted merchant. (Solitude)
    • Faux Amnesty: Help get a convicted prisoner released from jail. (Whiterun)
    • Summerset Shadows: Remove a rival guild from the pic. (Windhelm)
  • Note: If you quicksave immediately subsequently the dialogue ends, and earlier the quest is displayed on screen, y'all can quickload until you become a quest in the city yous want. This tin exist useful if you want to focus your efforts on cities in which you have not yet completed restoring the Social club'southward status. You tin also simply quit the quests, which volition be marked as failed in your journal, then select new ones. Y'all can practice this an infinite number of times with almost no consequences; the particular generated for the Burglary Chore volition remain permanently, making it hard to exercise another Break-in in that location, and bugs with the Angling and Heist Jobs may remove non-quest items from your inventory.
  • (DB) You may exist sent to Raven Rock for the Clamor or Fishing quests. The Bedlam Job is bugged, however, so it cannot be completed if y'all are sent there. The Fishing Job will work as normal, though in that location is no reputation quest associated with Solstheim.
  • If a dragon attacks and kills the mark, such as the owner of the stables, it will neglect the quest.

Other Quests [edit]

  • Meet the Family unit: Speak with some of the members of the Thieves Club and pick up your gear.
  • Reparations: Make reparations for breaking the Thieves Society rules.
  • The Litany of Larceny: Find items for Delvin Mallory throughout the questline.
  • No Rock Unturned: Notice the 24 gems to restore the Crown of Barenziah.
  • Toying With The Dead: Retrieve a necromancer'due south journals for an interested buyer.
  • Thieves Guild Caravan Fence Quest: Deliver moon sugar to Ri'saad.
  • Vald's Debt: Find the Quill of Gemination to articulate Vald'south debt to Maven Black-Briar.

This quest unlocks admission to a Thieves Order contend.

The Ragged Flagon [edit]

The Thieves Guild is headquartered within the Ragged Flagon. This area is divided into a central chamber, featuring a tavern, and the Ragged Flagon - Cistern which is just open to members and serves every bit a living quarters. If you join the Thieves Order, y'all will receive a bed, end table, and chest reserved for your ain use and located adjacent to the archway alcove. All containers in the cistern are safe for storage. The cistern as well features an abracadabra lab, archery ranges, kitchen, and locked chests that respawn for Lockpicking exercise. Upon start visiting this area, The Ragged Flagon will be gloomy, empty, and battered, merely will gradually be restored as quests are completed.

Upgrading the Thieves Guild [edit]

The Ragged Flagon - Cistern improves with the fortunes of the Society.

When doing Delvin or Vex's additional jobs, you need to caput out to four different cities: Markarth, Windhelm, Whiterun, and Solitude. Later completing five additional jobs in a unmarried urban center, yous'll be assigned a special job for that city. Subsequently completing each special job, the condition of the Ragged Flagon will be improved and a new merchant will movement into the main bedroom. Additionally, completing a quest volition enable you to use the Guild's influence to pay a reduced compensation when confronted past a guard in the respective metropolis. Clearing your bounty with this method will likewise allow you to avoid having any stolen items in your inventory confiscated.

Upon completion of the primary Thieves Guild questline, a Shrine of Nocturnal will appear in the Ragged Flagon - Cistern. When all quests are completed, the piece of furniture in the Ragged Flagon will exist completely replaced with more upscale variants, along with additional piece of furniture and decorations.

Improver Services Prerequisites
Syndus Bowyer and fletcher Bachelor after completing 1 special task.
Herluin Lothaire Apothecary Available later on completing two special jobs.
Arnskar Ember-Principal Blacksmith Bachelor after completing three special jobs.
Vanryth Gatharian Blacksmith Available after completing all four special jobs.
Garthar Thieves Society recruit Complete three special jobs.
Ravyn Imyan Thieves Guild recruit Complete all iv special jobs.
Shrine of Nocturnal Grants the Blessing of Nocturnal Available after completing Darkness Returns.
Safe Contains random golden, gems and potions Complete 125 side-jobs for Delvin and Vex.

Larceny Targets and Trophies [edit]

Various rare items can be stolen from around Skyrim and sold to Delvin. These items tin be found in locations visited during the principal Thieves Guild questline. Once sold to Delvin, the items will be displayed on the shelves behind the Guildmaster's desk. Collecting all the items is required to complete The Litany of Larceny.

  • Queen Bee Statue in Goldenglow Estate
  • Honningbrew Decanter in Honningbrew Meadery
  • Eastward Empire Aircraft Map in East Empire Company Warehouse
  • Model Ship in Snow Veil Catacombs
  • Dwemer Puzzle Cube in Calcelmo's Laboratory in the Dwemer Museum in Markarth
  • Bust of the Grayness Fox in Riftweald Manor in Riften
  • Left Middle of the Falmer in Irkngthand

As yous complete Vex and Delvin'due south side jobs, trophies will brainstorm to fill the shelves behind the Guildmaster's desk-bound.

  • Jeweled Candlestick appears afterward 5 jobs.
  • Ornate Drinking Horn appears afterwards fifteen jobs.
  • Golden Ship Model appears subsequently 25 jobs.
  • Gold Urn appears after 35 jobs.
  • Jeweled Goblet appears after 45 jobs.
  • Jeweled Bullpen appears after 55 jobs (see bugs).
  • Jeweled Flagon appears after 75 jobs.
  • A safe appears next to the shelves after completing 125 jobs.

Upon completing No Stone Unturned, the Crown of Barenziah will be placed on the stone bust behind the Guildmaster's desk-bound.

Members [edit]

The Ragged Flagon
Arnskar Ember-Principal Blacksmith
Brynjolf
Delvin Mallory Trainer (Master) Sneak (Master)
Chant Food and Drink
Herluin Lothaire Alchemist
Syndus Fletcher
Tonilia Fence
Vanryth Gatharian Blacksmith
Vekel the Man Food and Drink
Vex Trainer (Master) Lockpicking (Master)
The Ragged Flagon - Cistern
Cynric Endell
Etienne Rarnis
Garthar
Mercer Frey (Guildmaster)
Niruin Trainer (Master) Archery (Master)
Ravyn Imyan
Rune
Sapphire
Thrynn
Vipir the Fleet Trainer (Master) Pickpocket (Master)
Others
Glover MalloryDB
Karliah
Maul

Fences [edit]

Fences are a special kind of merchant that will buy stolen appurtenances from you, removing the stolen tag in the process. Some Thieves Guild quests brand bachelor boosted fences throughout Skyrim. Annotation that the Argue skill perk allows you to sell stolen appurtenances to any merchant that you tin can invest in.

Even with the Contend perk, however, Thieves Guild fences however have the distinction of having the most gilt of any merchants in the game (with the exception of Lucan Valerius prior to version 1.9 of the Official Skyrim Patch, though his superior merchant gold is just due to a bug): up to 4,000 aureate subsequently completing all of the Special Jobs, and upwards to 5,000 gold with the Master Trader perk, making them useful even after the Fence perk is unlocked. Enthir is the exception to this. His gilded remains at 500 or 1500 with the Master Trader perk.

Fence Location Quest Required
Tonilia The Ragged Flagon, Riften Taking Care of Business: Collect some debts for the Thieves Guild.
Mallus Maccius Honningbrew Meadery, outside Whiterun Dampened Spirits: Put Maven Black-Briar'due south contest out of business.
Gulum-Ei The Winking Skeever, Solitude Scoundrel's Folly: Squeeze a reluctant informer for information.
Enthir Higher of Winterhold Hard Answers: Assistance translate Gallus'southward periodical.
Endon Wanders around Markarth Silver Lining: Recover a stolen silverish mold for a silversmith.
Niranye In the marketplace almost the blacksmith in Windhelm Summerset Shadows: Remove a rival guild from the motion-picture show.
Atahbah Roams Skyrim in a Khajiit trading caravan with Ri'saad, may be found outside Markarth or Whiterun, or on the road between the two Thieves Society Caravan Fence Quest: Deliver moon sugar to Ri'saad.
Ma'jhad Roams Skyrim in a Khajiit trading caravan with Ma'dran, may be found outside Windhelm or Confinement, or on the road between the two
Zaynabi Roams Skyrim in a Khajiit trading caravan with Ahkari, may be plant outside Riften (north gate) or Dawnstar, or on the route between the two

Shadowmarks [edit]

The Thieves Society is as well responsible for the various symbols or runes, called Shadowmarks, etched or printed all around Skyrim.

These marks are codes that previous thieves have left for future thieves. The legend for the code is outlined in a book of the same name, authored past Delvin Mallory. One copy of this volume tin can exist establish in the Ragged Flagon - Cistern.

Bugs [edit]

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Source: https://en.uesp.net/wiki/Skyrim:Thieves_Guild_(faction)

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